The best realizations always come in the shower...

I was just in the shower and I made a huge realization: I am focusing all my creative energy in the wrong places.

See, I would consider myself a thinker, a doer and maker. I'm an inventor, a designer and engineer. But looking at my life lately, I've been spending a majority of my energy trying to be something that I'm not -- a brand.

This desire for a brand identity comes from an honest place. A year or two ago I began scaling back my work because I felt like it wasn't really getting me where I wanted it to. I had expectations that I was an artist, and as such, I needed to do artist behaviors and have artist things. The logic being that doing this would get me into some important gallery or some cool press attention.

So I tried to design a brand and I built a website. I went to more events and started schmoozing. I started to dump a disproportionately large chunk of my energy into inflating this identity of "Phedhex" with the idea that this could be a brand that could get me things. Eventually this brand became a manifestation of all my artistic insecurities and fears. I was afraid that, when it was all said and done, I'd just be an unnoticed blip in the art world. I think it's fair to say that this desperate struggle for a brand comes off as a desperate struggle to cover up something that isn't actually all that interesting.

And in the end, all of this irrational behavior taught me one thing: I need to stop freaking about about my insecurities and instead, I need to focus on what I'm good at and what I'm confident in.

See, I know 3d space; I know the human body; and I know computers. I'm a damn good dancer, 3d designer, and engineer. I am very good with my hands, and, most importantly, I know how to grind on a project day in and day out until I can forge a vague emotion into a crystal clear idea -- a fully-developed and well-articulated design to share with the rest of the world.

More importantly, that's what I love doing most. I pride myself on being a brain that has the tools to articulate, sketch out, and otherwise present sharp, inventive ideas.

That said, I think I'm done with my (slightly embarrassing) past. My web identity is going to undergo a makeover:

First -- "Phedhex" is a misnomer for the conceptual artist. "Phedhex" is a brand, it's a pseudonym, and it's all about presentation. I actually donned the name in gaming circles and dance circles (where pseudonyms are appropriate). "Phedhex" is neither a brain nor a human being, but the presentational idea of a person. That said, this week I'm going to retire "Phedhex.com" and redirect it to Albert-Hwang.com

Second -- Heh, this blog theme simply has to go. To me it represents misguided hard work. I want people to pay attention to my ideas, not some brand. My ideas only get muddier when associated with a brand identity. Within a week I'll drop this theme in favor of some free theme I find on the internet that enhances readibility and navigation.

Lastly -- I'm going to write at least 2 posts a month for the next half year. I'm committed to sharing my ideas with the world, so I guess I just need some corresponding behavior to prove it to myself.

Room Sized Wiremap Contest Results

First off, many many thanks to everybody who submitted. Matt & I received lots photos and are really impressed by the quality of the photos! It was pretty difficult to finally decide on a winner, but here ya go: & the winner is:

  • (Please click on the photos to view full size... these thumbnails don't really do the photos justice)

    Photo was shot by Jason Eppink. IOU $50, buddy.

    What a beauty! Crisp, bright, and nicely saturated. Matt and I also liked how it gave a good sense of size while still managing to evoke what it feels like to be standing there seeing the whole thing.

  • I'd also like to post a few of the many others that were also being considered for the prize:
  • This was shot by Tim Szetela. Tim had an entire set of very high quality photographs (and a number of videos of the animations).
  • This cool little animated gif was done by Corey Menscher. Gives a good sense of space & depth. (you have to click through to see the animation).
  • And lastly: Matt Parker (the other guy on this project) took this shot. Looks good. He wasn't actually considered for the prize money, but I figured I'd share this photo w/ you all anyhow. : )

Thanks again!

Website Redesign!

w00t! The redesign includes a couple of cool new features.  Most notably, the old... uh... plain design, has been updated to this cool, new hex design.  This includes visual updates all across the site, including the mailing list page, the about page, and the empty splash page.

The second thing the new site has that the old site sort of didn't is a project index page.  I compiled all the work I've done and placed it in the projects page.  It may still need reworking as time goes on, but I'm pretty happy with it so far.

One of the things I noticed when building the projects page is that I had never uploaded any footage from The Imhotep Project.  So I uploaded it and listed it in the projects page.

Lastly, the comments on blog posts or project pages are post it notes.  I think that's pretty darn cool.  I had to do some minor PHP coding to allow the commenter to pick out which color post it they wanted to use, but I think it was totally worth it.

Room-sized Wiremap...

Hey all! Think this is cool? [youtube]http://www.youtube.com/watch?v=S97qgnNWhCg[/youtube]

Then you'd be interested to know that colleague Matt Parker and I built one that's roughly 8 feet tall, 10 wide, and 8 deep.  We were initially going to just document it for ourselves, but construction went so quickly we found we had some extra time to do a little exhibiting.

So if you wanna see a room-sized volumetric renderer, the exhibition is open at ITP Thursday and Friday from 7:00 - 10:00.

Additionally, in the interest of getting some awesome photos, $50 and a props in the blog goes to whoever sends me the best photo of the event!

Directions to ITP:

Take the RW to 8th or the 6 train to Astor Place. 4th floor of 721 Broadway (south of 8th st, btn Waverly & Washington).

Media Lab Residency

So back in the day I got a awarded a residency over at Media Lab NYC, run by the kind people at Room 404 Media.  I decided to use the time to test out some work for my (then) upcoming show "The Market Value of Monkeys and Robots".  Here's footage of a majority of the work that we created: [vimeo]http://www.vimeo.com/10182661[/vimeo]

Muchos Gracias to Kate, Dave, Corey, Morgan, Drew, Ilana, Andrew, Jill, Hoke, and anybody who lent a hand to make this performance & installation possible.

But man it's hard to watch oneself on film...

Arconf Brainstorming

So Spatial Computing made a bit of a splash in the AR community, and I've been getting some really great feedback from a lot of people.  In fact, I even got invited to talk about the work at arconf! http://america.arconf.com/2010/speakers/

It's a 10 minute talk - so I'm trying to really pare down what I need to talk about.  I've brain stormed a lot of stuff that can't possibly fit into 10 minutes -- here are a few things I want to cover:

  • A clear definition of Spatial Computing, and how it is related to AR
  • Some way to demonstrate how this interface paradigm operates
  • The culture of the screen -- and how it interfaces with the human body
  • The culture of 3d (dance, theater, etc...) and what tools we can borrow
  • How to use 3d composition and narrative design to evoke visceral emotions in a human body
  • Why AR companies should be hiring dancers
  • How to approach 3d as a creative medium, and why approaching 3d from 2d is simply wrong
  • Where VR is today and how it got there

I think my next step (after a site redesign... bout half way done...) is building / collecting visual material and physical gestures to help demonstrate what I'm talkin about.