I have a thing for 3d glasses. Here's a pic from a blog entry of long ago:
When I made this photo sometime in February, I thought it'd be fun to make a 3d dance video.
In order to make a 3d movie, what you do is you take two camcorders and you separate the lenses about eyewidth apart. You film a scene with both lenses simultaneously, and you get some video editing software to filter it through to make a moving 3d image.
So sometime back in July I did just that. I borrowed a friend's camcorder and filmed me freestyling. The dancing ain't my best, but the 3d effect came out pretty good.
Just FYI, to really get a sense of what's going on here, you'll need to get yourself a free pair of stereoscopic 3d glasses from rainbowsymphony.com. I'm not exactly sure why they're givin em out for free, but heck, I'll take.
[youtube]7hw5fPjX2Ts[/youtube]
PS. If you want a better version of this video, get a hold of me (hwang.al at gmail dot com) and I'll email you the .avi so you can fullscreen it. It turns out that it looks way cooler when it's bigger.
Dancers dance in a 3d medium - we weren't meant for video. It's the difference between a painting and a sculpture. Some forms translate well, liquid and tuts, while other forms don't, miming, digitz.
Forms translate differently because the natural inspiration behind them translate differently. For liquid you have the sine wave, for tuts you have ancient Egyptian wall paintings.
My inspiration for miming is the everyday 3d objects that I encounter. I need real space in order to create real things, and I want to assume that anybody watching has access to that real space. When I digit, I'm building 3d contours like a digital wireframe, or I'm traveling across space like a centipede. These are volumetric, and they don't flatten as nicely as, say tuts.
So this video succeeds in adding weight and texture to my body - and the digitz and miming render nicely.