Interaction design is mostly though in terms of the second dimension. As technology advances into the third dimension, how will the translation from 2d to 3d occur? What should be kept, and what should be thrown out?
In this talk I discuss the nature of 2d and 3d environments, both virtual and physical, and I talk about how we can leverage what we already know about 3d experiences to create engaging digital 3d experiences.
Recorded at the Blur conference