Albert Hwang

Traffic bump

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Hi all -

So it looks like quite a bit of traffic is being directed to my blog from my Wiremap 256 vid. So, to accomodate all those visitors who are interested in just the Wiremap content, I decided to write this post.

First off, I have a Wiki entry on the Wiremap, where you can practically find anything and everything about the Wiremap. Also, you can browse only the Wiremap content on this blog.

Here are some general notes I have to all the types of messages I’m getting:
** If you want to be involved in the software development of the Wiremap:

So, I went to school to study theater, not CS.  While I would hope that the code is elegant, I can’t speak for it’s efficiency.  Although it would be cool to bump up the framerate on this thing, I’m really interested in seeing how much it can redefine digital 3d.  In any case, if you want to mess with the code, whether it be framerate optimization or a clever new idea, the existing code is available at the Wiki.  If you email it my way, I’ll be sure to post a YouTube vid.
** If you want to build your own Wiremap:

I’ve always sort of wanted to get a DIY kit out there, but never got around to it. Well, I’ll start developing a DIY kit over the next couple of months. Probably through the Wiki, so that other people can share and contribute to the project.

** If you want the Wiremap 256:

Okay, I haven’t been getting any emails like this… yet… but I am interested in getting this project up in a public space in or very close to NYC. So, if you or anybody you know has a public space that could use this, send me a note.

Also, I have an interesting request. I’m looking for people or people who know people who have worked with water fountains. If you thought the Wiremap was cool, check out the design for the mirage. Of course, if I want to take this seriously, I’ll need to do quite a bit of R&D.

Questions? Hit me up at: hwang (dot) al (at) gmail (dot) com

Rock on. Once again thanks for all the traffic, and come back soon!

4 Responses to this post
  1. Posted December 11, 2006 by Bentopia

    Nice job with your projector. Very creative! Email me if you need help porting it to Java. There are a some snags if you haven’t done it before. Especially if you’re using OpenGL. Are you using OpenGL? If not it would probably help with the speed issues.

    Kudos!

  2. Posted December 11, 2006 by Jason Kichline

    I saw the wiremap demo and at first it didn’t seem that revolutionary. However, I realized this was a prototype, and functional one at that! Once I thought through some of the uses of such a technoogy (inexpensive 3D imaging), I got kind of excited. I’m sure you have all kinds of ideas of where to take this next. While it’d be great to patent these ideas (hint hint), here were some of my brainstorms…

    1) Run the wiremesh horizontally. You would need to develop some kind of tensioning system which of course would be like a hammered dulcimer from hell. Why? Well… that’s coming up…
    2) Increase the density of the wiremap — probably easier said then done. It would require thinner wire as you increase density.
    3) Place the projector above or beneath the mesh, this would obviously require some serious image correction to account for the hourglassing.
    4) Potentially use fiberoptic stands which would allow for a system to be created that self aligns the beams to match the wires. Similar to what you have now but perhaps using two-tone, times animation sequence to align the heads. The color would be picked up by the tensioners who “know” the correct position of the wire in 3D space.
    5) Use a materials for the wires that is mostly translucent but made of UV reactive material that turns opaque when exposed to UV light.
    6) Create projector that can send UV light via an “alpha” channel, turning the wire translucent or opaque via a frequency not in the visual color range.
    7) Develop a light trap, made of layers of thin, black material that prevents much light from reflecting.
    8) Reduce the size of the projectors, resolution, lumens for cost, potentially use two.

    I guess the end goal of such a device would be a, wide screen cabinet that could display three dimensional scenes in full color with varying translucency in the mesh (3D anti-aliasing). Shining the light up or down would provide ample room for a light trap that would all the user to see “through” the image. Since you probably can’t use the full resolution of modern projectors, you could reduce the size and expense (potentially). Also having the projectors in closer proximity could reduce the need for expensive bulbs.

    This is all very big picture, but if there could develop a commercial demand, especially for consumers, it could take off. Of course the next challenge would be filming in 3D.

  3. Posted December 11, 2006 by Mike

    Dont you know why you have so much traffic?
    is because YOU’VE BEEN DUGG!!!

    http://digg.com/videos_educational/LCD_Projector_256_Strings_3D_Images

  4. Posted December 12, 2006 by yorgle

    very snazzy. how did you calibrate it?

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